The 24 hours of Lemons is an endurance race for cars that cost $500 or less. And four-wheeled machine is eligible as long as it cost you fewer than $500.
All-access spectator passes $30 at the gate. Kids under 16 free.
Pre-Race Testing: TBA
SCHEDULE: THIS IS A TRUE 24-HOUR RACE WITH NO BREAKS.
Thursday, 25 April 2019
5pm: Gates open for early arrivals - Note if you are camping Thursday evening CMP will charge $15/vehicle and $25 for electric spots. (LeMons pre-paid camping applies to Friday and Saturday nights only.)
Friday, 26 April 2019
7am: Gates open
Noon-5pm: Mandatory Tech Inspection (All cars MUST be inspected on Friday)
5:15pm: Rookie Meeting - location TBA on Friday.
Saturday, 27 April 2019
7am: Gates open
10am: Mandatory driver's meeting
11am: Start 24 Hour Race
Sunday, 28 April 2019
11am Checkered Flag
11:30am: Awards Ceremony
6pm: Gates closed, paddock flooded by septic supplied sprinklers
THE CARS: MANDATORY LIGHTING
This is a night race on an unlit track. Each team must provide its own illumination. While good-quality, properly aimed OE headlights are generally up to this task, aftermarket driving and/or fog lights are also legal. DON'T OVERTHINK IT: A small number of high-quality, properly mounted, correctly aimed headlights or driving lights is much more effective than a large number of crappy add-ons, or overpowered projector lights, or fancy-pants spots.
During daylight hours forward lights may be removed if desired.
Lights, mounts, and associated switches and wires are considered safety items and DO NOT count towards the $500 build total.
From dusk to dawn, all cars must have at least two working headlights, one working taillight, and one working brakelight. Multifilament combination tail/brake lights are acceptable.
The center of all lights must be no higher than 6" above the car's hoodline; roof-mounted lights are not allowed.
There is no limit on the total number of lights. However, lights must not be unduly dazzling or distracting to others.
All lights must be properly aimed. Cars with mis-aimed lights may be black-flagged.
Teams whose lights are deemed overly dazzling, insufficiently bright, badly aimed, or problematic in any other way may be black-flagged at any time.
All lights must be present and working during tech inspection.